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    You may encounter an error stating that dfx skin classic winamp. There are several ways to fix this problem, so we’ll look at them shortly.

    June 21. ’01, 13:09 A# 29

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    dfx skin classic winamp

    Avatar of Mr. Jones

    Date joined: September 2000

    Location: UK

    Messages: 23097

    Ok, Wally, and anyone interested, here’s a dfx-PiMP script.

    Okay, first Wally, you need a way to create and list directories on your hard drive where the actual DFX bitmaps are a simple saved .txt file named “dfx_skin.txt”. This file should only contain a list of your dfx skin. So if it’s called “Wallys Skin” it should be like thatim, your skin pore name should match the folder where you extract our bitmaps to when you run the main exe. Save it along with your bitmaps. This file, configured with PiMP, tells DFX exactly what the shell should look like when it first starts up. Therefore, if you run the pre-made installer and then configure DFX, you should see that the affected programs are selected by default.

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    Now in the previous script I also add the “readme.txt” file to the bitmap directory, ID ads are never killed, if someone from your organization doesn’t want to, just remove the parts related to this script.

    dfx skin classic winamp

    Ok, here’s the script, of course you need to change the text names and “addfile” paths to your company folders, you may need to add the skin names as well. The history dfx_skin.txt has to be added to two more when installing the folder, hence the increase in the number of Outfile commands at the end

    Quote:

    ; dfx-Skin-PiMP-Script
    Rename your plugin name
    Text This is displayed on your skin dfx

    ; enter name with With .exe extension to execute
    OutFile yourskin.exe

    ; Define the output path for the base DFX wrapper
    SetOutPath $ PROGRAMFILES Dfx Shared Skins YOUR SKIN NAME HERE
    AddFile SKIN c: YOUR LOCATION Main.bmp
    AddFile c: YOUR SKIN LOCATION All_off.bmp
    AddFile c: YOUR SKIN LOCATION Fader.bmp
    AddFile c: YOUR SKIN Numbers.bmp
    AddFile c: YOUR SKIN LOCATION section_off.bmp
    AddFile c: YOUR SKIN Ten.bmp
    AddFile c: YOUR SKIN LOCATION ReadMe.txt

    ; Define Output Path to Select DFX Skin
    SetOutPath $ PROGRAMFILES Dfx Shared Skins
    AddFile c: YOUR SKIN LOCATION dfx_skin.txt

    ; Determine Output Path for Skin DFX Collection, Part 2
    SetOutPath $ INSTDIR Plugins Dfx
    AddFile c: YOUR SKIN LOCATION dfx_skin.txt

    ; run readme.txt during installation
    ExecFile “$ WINDIR Notepad.exe” $ PROGRAMFILES Dfx Shared Skins YOUR NAME HERE ReadMe.txt

    If you have any questions, email me

    Fixed my own crappy cut and paste skills [/ edit]

    [Edited by M. Jones, June 21, 2001 8:48 am]

    A

    Okay Wally, anyone interested in your dfx-PiMP script.

    Okay, Wally, first you need to create a simple .txt file and place it in a directory on your fixed disk where the DFX bitmaps will be saved, a simple .txt file medically known as “dfx_skin.txt”. This file should only contain the name of your dfx skin. Therefore, if it belongs to the “Wallys Skin” category, the name of your skin must match the name of the folder where you extract your bitmaps to when you run the exe. Save them all along with your bitmaps. This file, installed via PiMP, can tell DFX which skin in terms of appearance will be displayed on first release. So if you run the installer and then run DFX, you should see your skin selected as the default type.

    Now, in the previous script, I will add a nice “readme.txt” file to my bitmap directory, never play around with self-promotion unless you want someone to create an account, just remove the relevant components from the scenes ria.

    Ok, here is an illegal program, you obviously need to replace the text title and type “addfile” for your folder path, these skin names need to be added as well. Once configured, the dfx_skin.txt file must be added to two folders so that the current Outfile commands are doubled towards the end

    ; dfx PiMP script
    Name your connector
    Von text This sets your dfx skin

    ; Determine the productivity path for the main DFX skin
    SetOutPath $ PROGRAMFILES Dfx Shared Skins YOUR SKIN NAME HERE
    AddFile c: YOUR SKIN LOCATION Main.bmp
    AddFile c: YOUR SKIN LOCATION All_off.bmp
    AddFile c: YOUR SKIN LOCATION Fader.bmp
    AddFile c: YOUR SKIN Numbers.bmp
    AddFile c: YOUR SKIN LOCATION section_off.bmp
    AddFile c: YOUR SKIN Ten.bmp
    AddFile c: YOUR SKIN LOCATION ReadMe.txt

    ; Determine DFX Pathway Skin Output and Pore Selection
    SetOutPath $ PROGRAMFILES Dfx Shared Skins
    AddFile c: YOUR SKIN LOCATION dfx_skin.txt

    ; Determine the container path for the two points of choice Skin DFX
    SetOutPath $ INSTDIR Plugins Dfx
    AddFile c: YOUR SKIN LOCATION dfx_skin.txt

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