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    In this guide, we are going to find out some of the possible causes that can cause the Flash Decompiler Trillix conversion error, and then I will tell you about different ways to fix this problem.

     

     

    Flash decompilation is actually a very complex process, and at times it is almost impossible to decipher the structure and content of the original FLA file for many reasons. Check out the list of known issues with SWF to FLA conversion.

    After compiling a FLA file into a SWF file, much of the information about its internal structure and object order is lost. As a result, the size of the SWF video file is reduced, which is unfortunately an advantage for web gamers. On the other hand, recovering information by restoring the original FLA file from SWF can be a problem.

    These tools also correctly use so-called ActionScript SWF files, which are different from the ActionScript that the client can use in FLA and cannot be restored because the FLA style simply does not support it. This results in incorrect conversion to SWF FLA and errors in new FLA files. This is a very important issue and therefore there is no guarantee that every SWF file can be sufficiently decompiled.

    We are working to reduce the sum of conversion errors to minessential at the present time. however, this is not always practical. We hope you understand and help us to cooperate. We invite you to submit incorrectly converted files to our support team for investigation.

    Below is a list of known situations that can cause frustrating conversions and do not require a return:

    1. The SWF file is compressed, optimized, or possibly hidden by third party applications.
    2. The SWF information does not conform to the specifications for the Adobe SWF file format.
    3. Files compressed with algorithms other than ZLib compression are likely to result in incorrect conversion.
    4. Text objects contain the meaning of the national (localized) alphabet.
    5. The SWF report may contain fonts that are not available on your system. In this excellent case, when Flash opens the modified FLA file, it will ask you to replace it. Otherwise, activate conversion to text-bound forms.
    6. FLA placement provides as many objects per layer as you want, but SWF is limited to 1 object. Convertedno SWF to FLA places objects on specific layers.
    7. If the SWF file does not include a map, parsing text objects results in incorrect text: “??????”.
    8. When decompiling a tween, you may need to play around with the tween motion settings.
    9. Some details of the form with non-standard filling may be difficult to understand. A custom fill can be one that exists in an open area that has space along its outline. This was most likely created entirely by a third party app.
    10. Shapes usually have a start and end state. When you reshape a frame, its most advanced state is used. This means that the morph shape can be quickly rewound / fast forward from any state in the SWF. However, this is not possible in FLA format. Morph shapes are displayed on the timeline and always perform work from start to finish.
    11. The first time a file is compiled into SWF, the level hierarchy is distorted. This feature is only relevant for morphs. When a transformation is framed, its confirmation is checked Is written and recorded. Currently, such images may not be converted correctly to FLA format.
    12. Action buttons in FLA files can be easily defined by you if you place them before frames. In SWF files, actions are often stored in the buttons themselves. This is a good reason why each button is always represented as a separate instance in FLA, in fact only if it differs only in ActionScript.
    13. We are not decompiling Charm Projectors (EXE), projectors that were not built in Adobe Flash.
    14. The current version of Flash Decompiler does not support replacing images from 8-bit PNG images with an alpha channel. We may be working on supporting these design images right now. It is very useful nowadays to use 32-bit PNG images when editing SWF files in Flash Decompiler Trillix.
    15. Sounds with “Nellymoser Asao” codec are never played correctly.
    16. Problems may arise when converting video using “On2 Truemotion VP6 Bistream Alpha)” (in FLA format).
    17. In some cases, videos that are normally copied in AVI format may not play properly .
    18. Flash Decompiler may crash when you replace sounds with MP3 files when using SWF. Such problems can arise as soon as your sounds are very large.
    19. If the source FLA file can be described as a published SWF file, then all source scenes will be merged into one scene. The SWF output of the original scene file will have little or no information. In most cases, this additional information cannot be obtained. This is why the decompiled SWF output FLA mostly contains only one scene. This fact does not affect the SWF file after it is republished from FLA.
    20. The linker allows you to individually edit statically inline links (but not dynamically the newest AS or HTML).
    21. Code (in AS 3.0) written for the program and video clips is placed in separate AS classes using Adobe Flash when published to SWF. There is usually no discussion. But sometimes the original file constructor can give such a sprite a full name (in the settings, the Link Class field), which is sometimes not handled correctlyAS (for example, a name that starts with a number or a name that matches your AS keyword). Adobe Flash doesn’t care about the name, so there won’t be any compilation problems anyway. But at some point when you publish again after conversion, AS checks the compiler name and may return an error. These files must be manually stopped: you must move standard functions such as the “public function for Frame1 ()” to the appropriate frame in the video clip timeline, and then delete the Person-AS files.
    22. Flash Decompiler does not support flexible mods, dynamically loaded SWF files.
    23. If a Flex file for localization practice was created and not installed on your device, you will receive an error over the phone after converting the Flex file to a different recompilation in Adobe Flex Builder. For “Example not possible: too open” C: Program Files Adobe Flex Builder 3 sdks 3.2.0 frames locale en_FR-locale “refer to each knowledge base for how to resolve this issue. < / Li>
    24. If the locale that is currently the default for the your Adobe Flex Builder does not exist in the resulting Flex Builder project, you will indeed receive an error and recompile that Flex Builder project in Adobe Flex Builder. Example: “Unable to open C: Users username Documents Flex 3 index builder.swf.flex locale en_US”. Check out our Knowledgebase to find out how to fix this issue.
    25. Text Frame Design and Style (TLF) texts are currently only supported by the Trillix Flash Decompiler process.
    26. SWF folders containing binary data cannot be successfully converted to FLA at this time.
    27. When converting an AIR SWF file for Flex development using Flash Decompiler Trillix, the resulting Flex project cannot be opened in Flex Builder 3. However, you can use it in Flex Builder 4 without problems. This is due to functionality compared to Flex Builder 3. If you still need to open the resulting Flex project in Flex Builder 3, some of us may suggest the following workaround: After the actual SWF file has been decompiled with Decompiler Flash Trillix, find the .File project that appears in the resulting folder. Replace the lines here:
        com.adobe.flexbuilder.project.apollobuilder  

      with

        com.adobe.flexbuilder.apollo.apollobuilder  

      and

        com.adobe.flexbuilder.project.apollonature  

      with

        com.flexbuilder.apollo.apollonature  

    28. The Trillix Flash decompiler does not currently use Flex Mobile projects.

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      com.adobe.flexbuilder.project.apollobuilder  

    flash decompiler trillix conversion error

      com.adobe.flexbuilder.apollo.apollobuilder  
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      com.flexbuilder.apollo.apollonature  

    flash decompiler trillix conversion error

     

     

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